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7 February 2011
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Buffy Stuff | Behind the scenes at the Buffy Roleplaying Game
Testing it out

Next up was playtesting. The scores of playtesters went through the materials with a fine-tooth comb ironing out kinks, suggesting improvements, spotting confusing passages, and even doing a bit of writing here and there. Best of all, the playtest reports revealed just how much fun they were having.

Now, games are supposed to be fun � that�s why folks play. But the process of getting a game lean, mean, and polished is work. Often parts of the game aren�t fun because they are still in development. Even so, we were pretty sure we had something special.

While the playtest comments were streaming in, I was doing that editor thing. As always with CJ, the core writing was solid. I worked in the revisions based on comments, then cleaned, straightened, pressed as needed.



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Giles Giles
'Please stop whatever you're doing. You smell like fruit roll-ups.'
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