Natsume have been worked on many THQ titles since 1999. While Power Rangers was in development, THQ asked us to develop Buffy.
The first software we developed in the US market was WWF for GameBoy Color five years ago.
We have learnt many things over five years, and we have been improving our techniques. Through the different games we worked on, we have improved our construction of the game concept.
We think the techniques come after the story. We pay more attention to the concept of the game, how we can show Buffy's character to the player, etc. Once we work out how we want to express these thing on the GameBoy Advance screen, then we work on the technique.