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7 February 2011
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Buffy | Buffy Stuff | Videogames | Natsume Thumb-bender

Picture Tell us a little about the gameplay.

It is an action game, but we tried not to be too action oriented. It not only feels good to defeat enemies, but also feels fun to solve puzzles - like putting together the same signs, buttons you have to hit by numbers and so on.

The puzzles are important for stages where it is hard to battle with no weapons. Then Buffy becomes much stronger for boss attacks.

There are some combination attacks that Buffy can do, like a rolling spin kick and back spinning punch. You can use these techniques by pushing buttons together, such as A+A+B. And you have Buffy's ability to use a broken piece of something to beat enemies with - a bench or barrel or something.

The story in itself is the most difficult part. Problems come from transferring real 3D life into a small side-scrolling 2D world. We needed to keep the balance between the background and the size of the characters.

We had to show a conversation scene every once in a while to help players get some idea of the story. However, you do not want to show too many of those because it is a game, and you don't want to see a movie on the GameBoy Advance, you want to enjoy playing a game.



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