What did you find the most fun about working on the game?
Working with Eurocom was probably one of the best experiences I've had working with an external developer. They are some of the most intelligent and talented people I've come across in the last ten years I've spent in this industry.
It is a rare thing that when things go so extremely well, and the development team hits on all cylinders, that the product seems to develop itself. It happened with Chaos Bleeds.
I can't wait for this product to hit the shelves. We've created a game that everyone can enjoy, even if you've never watched a single episode of the show. And as for the fans, well, they ought to be extremely excited because we've just given them everything they've ever wanted in a Buffy game.
How do you feel about producing a Buffy game just as the show itself ends?
To me this is only the beginning. Buffy is indeed coming back this fall on the PS2, Xbox and GameCube. All you need to do is decide which controller you like the best!