Did you work on Revenging Angel at all?
A little bit. I was certainly watching David and Andrew as they tried to push that stone uphill.
It was an uphill fight early on, to do an episode that was half-animation, because it was a particularly new and fearsome thing for the production company to deal with. There was concern that it was going to be very expensive, that it wasn"t going to be done on time, it was not going to look good, so it was a bit of a fight for David and Andrew to get that one through.
There was, I won't say resistance, but there was a lot of concern, that this one could be really great or really horrible, and it could be really horrible and wind up costing us a lot of money and being a major problem.
It was to their credit that they did manage to keep a rein on it, and to get it to look so wonderful, and have such fun with it. Also, Andrew says this, and he's not alone in thinking it, until we actually saw the episode in the final mix, we didn't know if it was going to work or not. Seeing the temporary animations, seeing the storyboards, seeing the rough cut, with the animation roughed in... It wasn't until Guy Gross' music was on top of it, and the sound effects, the whole episode was together, only then did we look at it and say, "Oh, this has worked, this is good, this is funny."
So, it's certainly the episode that kept us all scared for the longest. Because usually by the time you see it in rough cut you feel, "Oh this is really going to work," or "We'll make this work." You find it in the cutting process. Sometimes the rough cuts are disappointing, and the next cut you look at and go, "This is worlds better now that we moved this, and got rid of this, and tightened this up and added this."
From then on, when you see the final mix it's all great, now here it is with all the icing on the cake. But that was an episode where you couldn't taste the cake without the icing.