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7 February 2011
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Buffy | Buffy Stuff | Videogames | The Collective
Telling stories

Picture The game has a very strong narrative - what decided you to take that tack with it and what's your feeling about the place of narrative in games generally?

That came from the show really. The show has great fighting but it also has great storytelling and character moments. We really wanted the game to have those too because it wouldn�t have felt like Buffy without them.

The amount of narrative in a game is dictated by the subject matter and the game genre. Clearly there are some games where you want little or no narrative but there are others where you do want a lot.

One of the trickiest things in game development is to try and create a game that allows the player a lot of freedom of choice but also gives them a strong narrative. You don�t want people feeling as if they are on a rail and yet you do want them, for the most part, to follow a certain path so that you can advance things to tell the story you�re trying to tell.



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