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Richard D James
After sorting out the starfields on The Next Generation, Richard D James became a permanent Production Designer on Star Trek. As well as Next Gen, he had a lot to do with the look of Voyager, and is responsible for those creepy Borg alcoves.
Designing Star Trek
Describe the job of a production designer
Glue �n� glitter starfields.
How long did you actually work on Star Trek and what were the biggest changes during that period?
The next generation of colour
Did you ever watch the original series in the 60s? Were you impressed by it?
Voyaging ahead
What was the difference in look between The Next Generation and Voyager?
A remarkable contraption
What are the gadgets and equipment that you found most entertaining?
Holodeck horrors
Were the holodeck episodes more challenging because you had a very short amount of time to make them work?
Suffering for your art
Did you work on a Fistful of Datas?
Factor Seven
Women�s costumes, short tight skirts, etc. Do you have any input in that kind of thing?
Creating the Collective
Tell me about designing the Borg.
A very small Collective
How many real life Borg did you have to work with?
Why are the Borg so successful?
The Borg are the most successful alien. Do you think people find the combination between engineering and biology so appealing?
Assimilating the Borg into Star Trek
What�s the most difficult set you had to create?
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