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7 February 2011
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Interviews | Herman Zimmerman
Enterprise 01


Creating a look for Enterprise.

Picture One of the things that�s really fun about the new series is that everything is hands-on. It�s only a hundred years from our present, so we are seeing knobs and buttons and levers and dials and things that we had always put behind black plastic panels before. We�re seeing the monitors standing out from the wall, and we�re seeing all the structure of the ship. That�s exciting for us working on it and a real kick in the butt for complacency.

Starting with The Next Generation, going through Deep Space 9, going through Voyager, there�s always been a thread of, "We are so far advanced that we don�t even understand how all these things work." Now we�ve got a show that is so much closer to what�s going on in rocket science right now.

We are so much closer on Enterprise to the present. The shuttles on Enterprise are designed as atmosphere entry capable vehicles. When they�re in space they don�t need wings, so the wings are retracted. If we want to enter the atmosphere of a planet, ssss, they come out, and we land, just like a Space Shuttle would today.


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